Submission #420245


Source Code Expand

#region ZIPPER
using System;
using System.Collections.Generic;
using System.Collections;
using System.Linq;
using System.Text;
using sc = Scanner;
using ci = CharInterpreter;
//using System.Numerics;
//using Geometry;
//using gl = Geometry.GeometryLibrary;
//using grl = GraphLibrary;
class Program
{
    static void Main(string[] args)
    {
        Solver solver = new Solver();
        solver.Solve();
#if DEBUG
        System.Console.WriteLine("続行するには何かキーを押してください...");
        System.Console.ReadKey();
#endif

    }
}
/// <summary>
/// 標準入力読み取り支援,自作(某最速の人を参考)
/// </summary>

#endregion ZIPPER

public class Solver
{
    #region IGNORE_ME
    public Solver()
    {
        //こんすとらくたん きにしなくてよろしい
    }
    #endregion IGNORE_ME

    public int MOD = 1000000007;//10^9 + 7

    public void Solve()
    {
        int n = sc.NextInt();
        int q = sc.NextInt();
        int[][] quary = new int[q][];
        UnionFindTree uf = new UnionFindTree(n);
        for (int i = 0; i < q; i++)
        {
            quary[i] = sc.NextIntArray();
        }
        for (int i = 0; i < q; i++)
        {
            if (quary[i][0] == 0)
            {
                uf.Unite(quary[i][1],quary[i][2]);
            }
            else
            {
                Console.WriteLine(uf.Same(quary[i][1], quary[i][2])?"Yes":"No");
            }
        }
#if DEBUG
       Console.WriteLine("t");//local check
#endif
    }
}


/// <summary>
/// UF木、蟻本より
/// </summary>
public class UnionFindTree
{
    int[] Par;
    int[] Rank;
    /// <summary>
    /// nの要素数を管理するUF木
    /// </summary>
    /// <param name="n"></param>
    public UnionFindTree(int n)
    {
        this.Par = new int[n];
        this.Rank = new int[n];
        for (int i = 0; i < n; i++)
        {
            Par[i] = i;
        }
    }
    /// <summary>
    /// 木の根を求める
    /// </summary>
    /// <param name="x"></param>
    /// <returns></returns>
    private int Find(int x)
    {
        if (Par[x] == x)
            return x;
        else
        {
            Par[x] = Find(Par[x]);
            return Par[x];
        }
    }
    /// <summary>
    /// xとyの属する集合を併合
    /// </summary>
    /// <param name="x"></param>
    /// <param name="y"></param>
    public void Unite(int x, int y)
    {
        x = Find(x);
        y = Find(y);
        if (x == y) return;
        if (Rank[x] < Rank[y])
        {
            Par[x] = y;
        }
        else
        {
            Par[y] = x;
            if (Rank[x] == Rank[y]) Rank[x]++;
        }
    }
    /// <summary>
    /// xとyが同じ集合に属するか否か
    /// </summary>
    /// <param name="x"></param>
    /// <param name="y"></param>
    /// <returns></returns>
    public bool Same(int x, int y)
    {
        return Find(x) == Find(y);
    }
}



#region STANDARD_READER
public static class Scanner
{
    public static string NextString()
    {
        string tmp = "";
        while (true)
        {
            int readData;
            string data;
            readData = Console.Read();
            if (readData == -1) //EOF
            {
                break;
            }
            data = char.ConvertFromUtf32(readData);
            if (data == " " || data == "\n")
            {
                break;
            }
            tmp += data;
        }
        return tmp;
    }
    public static int NextInt()
    {
        string tmp = "";
        while (true)
        {
            int readData;
            string data;
            readData = Console.Read();
            if (readData == -1) //EOF
            {
                break;
            }
            data = char.ConvertFromUtf32(readData);
            if (data == " " || data == "\n")
            {
                break;
            }
            tmp += data;
        } 
        return int.Parse(tmp);
    }
    public static long NextLong()
    {
        string tmp = "";
        while (true)
        {
            int readData;
            string data;
            readData = Console.Read();
            if (readData == -1) //EOF
            {
                break;
            }
            data = char.ConvertFromUtf32(readData);
            if (data == " " || data == "\n")
            {
                break;
            }
            tmp += data;
        }
        return long.Parse(tmp);
    }
    public static double NextDouble()
    {
        string tmp = "";
        while (true)
        {
            int readData;
            string data;
            readData = Console.Read();
            if (readData == -1) //EOF
            {
                break;
            }
            data = char.ConvertFromUtf32(readData);
            if (data == " " || data == "\n")
            {
                break;
            }
            tmp += data;
        }
        return double.Parse(tmp);
    }

    public static string[] NextStrArray()
    {
        return Console.ReadLine().Split(' ');
    }
    public static int[] NextIntArray()
    {

        string[] s = NextStrArray();
        int[] a = new int[s.Length];
        for (int i = 0; i < a.Length; i++)
        {
            a[i] = int.Parse(s[i]);
        }
        return a;
    }
    public static long[] NextLongArray()
    {
        string[] s = NextStrArray();
        long[] a = new long[s.Length];
        for (int i = 0; i < a.Length; i++)
        {
            a[i] = long.Parse(s[i]);
        }
        return a;
    }
    public static double[] NextDoubleArray()
    {
        string[] s = NextStrArray();
        double[] a = new double[s.Length];
        for (int i = 0; i < a.Length; i++)
        {
            a[i] = double.Parse(s[i]);
        }
        return a;
    }
}
/// <summary>
/// 二次元グリッドなどの文字列で与えられたマップなどで、
/// 手軽にデータ変換を適用するためのクラス
/// </summary>
public static class CharInterpreter
{
    /// <summary>
    /// 変換用辞書
    /// </summary>
    private static Dictionary<char, int> MapToInt = new Dictionary<char, int>(); 
    /// <summary>
    /// 変換法則を追加する
    /// </summary>
    /// <param name="c">char文字</param>
    /// <param name="i">対応する整数値</param>
    public static void AddCorrespondence(char c,int i)
    {
        MapToInt.Add(c,i);
    }
    /// <summary>
    /// 文字列に対して、対応付けされた
    /// 例外処理をしていないので注意
    /// </summary>
    /// <returns>対応対応がなかった場合はバグる;;</returns>
    public static int Inquiry(char c)
    {
        int ret = 0;
        MapToInt.TryGetValue(c, out ret);
        return ret;
    }
    /// <summary>
    /// 指定された変換法則の元でint[,]の二次元平面を生成する
    /// 対応関係がない場合の例外処理をしていないので注意
    /// </summary>
    /// <param name="field">配列の各文字列の長さが全て同じでないとうまく作動しないので注意</param>
    /// <returns> int[ field.length , field[0].length]型の配列 </returns>
    public static int[,] GenerateSquareField(string[] field)
    {
        int[,] ret = new int[field.Length, field[0].Length];
        for (int i = 0; i < field.Length; i++)
        {
            for (int j = 0; j < field[0].Length; j++)
            {
                MapToInt.TryGetValue(field[i][j], out ret[i, j]);
            }
        }
        return ret;
    }
}
#endregion STANDARD_READER

Submission Info

Submission Time
Task B - Union Find
User pekoong
Language C# (Mono 3.2.1.0)
Score 100
Code Size 7952 Byte
Status AC
Exec Time 1638 ms
Memory 26364 KB

Judge Result

Set Name Sample All
Score / Max Score 0 / 0 100 / 100
Status
AC × 1
AC × 19
Set Name Test Cases
Sample 00_sample_01.txt
All 00_sample_01.txt, subtask_01_01.txt, subtask_01_02.txt, subtask_01_03.txt, subtask_01_04.txt, subtask_01_05.txt, subtask_01_06.txt, subtask_01_07.txt, subtask_01_08.txt, subtask_01_09.txt, subtask_01_10.txt, subtask_01_11.txt, subtask_01_12.txt, subtask_01_13.txt, subtask_01_14.txt, subtask_01_15.txt, subtask_01_16.txt, subtask_01_17.txt, subtask_01_18.txt
Case Name Status Exec Time Memory
00_sample_01.txt AC 110 ms 8960 KB
subtask_01_01.txt AC 937 ms 20184 KB
subtask_01_02.txt AC 112 ms 9376 KB
subtask_01_03.txt AC 1580 ms 25240 KB
subtask_01_04.txt AC 1368 ms 26364 KB
subtask_01_05.txt AC 183 ms 13844 KB
subtask_01_06.txt AC 180 ms 14336 KB
subtask_01_07.txt AC 1476 ms 25116 KB
subtask_01_08.txt AC 1526 ms 26320 KB
subtask_01_09.txt AC 109 ms 8960 KB
subtask_01_10.txt AC 110 ms 9380 KB
subtask_01_11.txt AC 1638 ms 25240 KB
subtask_01_12.txt AC 1633 ms 26324 KB
subtask_01_13.txt AC 1225 ms 22368 KB
subtask_01_14.txt AC 116 ms 9624 KB
subtask_01_15.txt AC 1447 ms 25244 KB
subtask_01_16.txt AC 1496 ms 26328 KB
subtask_01_17.txt AC 1065 ms 26348 KB
subtask_01_18.txt AC 1011 ms 26332 KB